Interactive Fiction in Widescreen?

February 19, 2009

curses

This is a bit of irony. I just purchased a new computer system. Some specs:

Pentium Dual-Core E5200 Processor (2.5 Ghz, 2 MB cache)
4 GB of memory
500 GB hard drive
Intel Graphics Media Accelerator X3100
Integrated 7.1 channel audio
18″ widescreen flat-panel monitor

What did I most look forward to doing with this computer? Why, writing and playing Interactive Fiction, of course. Which is predominantly text-based. Ha!

The thing is, I like the way IF looks on my widescreen monitor. The only noticeable difference is that text is displayed in longer lines, and more text can fit on the screen at a time, due to the fact I’m running at a higher screen resolution than before.

Oh, there’s one other difference that I’ve noticed so far. The title screen for Curses by Graham Nelson (curses.zblorb) looks reallllllly nice (see above). It actually seems as if these title screens were meant to be viewed in widescreen.

So now I’m playing IF in a widescreen format. Where are the deleted scenes and optional author commentary? 😛

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Realm of Obsidian Enters Beta

February 17, 2009

realm-splash

That’s right, Realm of Obsidian has finally entered the beta stage. Check this page for some basic information. If you’re interested in signing up for the beta, send me an email at amethystgames@ymail.com. Beta must end before the end of March, as I will be entering the game into the Spring Thing competition.

This may just be the first game released using TAB (thinBASIC Adventure Builder). You can read more about TAB here.

This is a short entry, as I’m not really allowed to reveal any more about the game than I already have, due to competition rules.